![]() The good thing is if FG is CPU bound graphics settings that are mostly GPU only can be turned right up including AA and transparency AAįG looks fantastic on the rc build. V12 found increasing OSG_NUM_DATABASE_THREADS on a 8 core Ryzen helped with loading only, but it was unstable. It's not worth upgrading hardware until after WS 3.0 comes out (and hardware will be faster by then, as well as being less expensive due to the pandemic). You can leave buildings on, and try turning off folders for pylons, random scenery objects, roads in order of importance for the flight to see if it helps. Buildings are mostly in the new instanced format, except for the large buildings in city centers. The main issue is the objects in the old OSM2City format. The bottleneck is the CPU with this OSM2City rollout, even on Erik's faster 750. There is a section on performance tips in the wiki page above. ![]() I seem to be missing some building textures though - any tips for good graphics settings? I have multithreading set to 'Automatic'. You'll find the Advanced button on the last page of the launcher.Tom_nl wrote in Mon 12:51 pm.this is on quad core i7 2014 MacBook Pro with 2GB GeForce 750M graphics). lat=.), when using the launcher/FGRun, go to Advanced > Initial position. If you run FlightGear from commandline (try -lon=. I couldn't find a way to start FlightGear at a specific latitude and longitude, it seems you can only start at an airport. There's a Perl script -> I've never used it, but it might work I had to go into FlightGear to find the name for the location of my object, I would find it easier if you could just specify a position of an object. The placement information needs to go into tile files with a very specific filename. Pilots can simply give your addon's directories a higher priority. This allows (for example NL-2000) to provide scenery addons outside the main FlightGear folder. If the current tile does not exist there, it moves on to the second directory. FlightGear tries to load scenery-tiles from the first(top, in FGRun) directory. I could not find a way to place my objects in their own scenery package, the placement information goes into the same tiles as the global scenery.Īs of FlightGear 2.4.0 you can specify more than one scenery directory ( -fg-scenery=path1 path2 path3., or first page of the launcher/FGRun click the previous button on the Aircraft Selection page). The people that maintain our scenery database have some tools that automatically place thousands of objects at ground level, whenever a new scenery build is initiated (and thus likely changing the elevation, due to more accurate elevation data being used). An option to just place them at terrain altitude would be useful. So for one object it took a bit of trial and error to get this right. When placing the object you need to enter the altitude above MSL. You can move the tower-view around though, by clicking in the scenery, maybe that's slightly better than flying around in the UFO? This does require a little hack though, more info at our wiki. There is no slew mode, so I had quite some trouble to view my objects after placing. Nice blogpost Arno! Let me try to provide some quick answers on the questions that you raised: Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.
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